Harpy Highlands

Here's my final major project in my last year at the University of South Wales.
Harpy Highlands is an environment piece I had concepted and created myself using Maya, Z-Brush, Substance Painter & Designer and put it all together in Unreal Engine 5. It serves the player as a main hub and landmark, where they gain newfound information of the deity's that dictate the lands. I wanted the environment to feel warm and divine.
Working on this environment, I used tile-able textures on my stone gazebo to boost efficiency. I really enjoyed playing around in Unreal engine 5 to help give my scene atmosphere, with cloud alphas, animation and lighting.

Stone Gazebo Trim Sheet

Stone Gazebo Trim Sheet

Assets Modelled to Bulk Out Scene

Assets Modelled to Bulk Out Scene